Game fact, that are not on wiki

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fredNN
Posts: 259
Joined: Mon Sep 05, 2011 11:29 am

Re: Game fact, that are not on wiki

Post by fredNN »

> I will test this on another Hiver colony. Only 5 abductions to go
It turned mine one turn after 7th abduction with 7 ships. Also no slaves, but starting colony was 270M imperial and 150M civilian, so maybe civilian died of zuul infection. Pity I can not see what happened, because it was independent colony.

The question I see is if I would use more ships in one attack (use CNC destroyer), would colony assimilate faster? No independent colony available to test.
Sebastian
Posts: 110
Joined: Sat May 14, 2016 4:18 pm

Re: Game fact, that are not on wiki

Post by Sebastian »

You should put a spy ship at a colony and infect it so you can see what happens
Pumpernickel
Posts: 6
Joined: Sun May 15, 2016 11:49 pm

Re: Game fact, that are not on wiki

Post by Pumpernickel »

fredNN wrote: Wed Jul 17, 2013 8:29 am
Technology
- Add Recombinant Fissionables or Plasma Focusing to Tanker and Refinery ship to add 30% fuel.
- VRF tech decrease reload time also for all torpedo and missile.
- Zero-G Deconstruction do not give "Triples effectiveness of scuttling".
- Modular Construction give only Q-Freighter, but not 5% increase in civilian income generation.
- Xenotech research bonus from Morrigi languages doesn't apply.
Out of curiosity, are there any patch updates after Sword of the Stars Complete Collection (ver.1.8.1)? I'm feeling like some of the bugs you mention (especially the ones in the "Technology" section that I've quoted above) would've only required some minor tinkering with the code by the devs to iron out. But I could be way off on that...

Also, perhaps on the not so easy to fix side (but for the sake of adding data to your original post), I've found some odd behavior that seems to pertain only to Zuul dreadnaughts. If you attack an AI enemy planet as Zuul with dreadnaughts in your opening line and have your fleet set to "close to attack," your dreadnaughts will run butt first into the enemy planet. As they begin to grow near the planet they will flip around and try to slow down, but are unable to do so before colliding with the planet.
ZedF
Board Ninja
Board Ninja
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Re: Game fact, that are not on wiki

Post by ZedF »

There haven’t been any patches since then, to my knowledge. Even if Kerb wanted to update the game at this point it would require Paradox funding and approval, and they aren’t interested.

All dreadnoughts (except Liir) have limited acceleration and can get into trouble with inertia, though Zuul are among the worst for this since they have relatively high top speed. There are gravity based weapons in the game that can allow you to try to take advantage of this.
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul

Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs
Pumpernickel
Posts: 6
Joined: Sun May 15, 2016 11:49 pm

Re: Game fact, that are not on wiki

Post by Pumpernickel »

ZedF wrote: Mon Apr 18, 2022 11:27 am There haven’t been any patches since then, to my knowledge. Even if Kerb wanted to update the game at this point it would require Paradox funding and approval, and they aren’t interested.
I see. No "unofficial" dev patches taking care of bugs then. Bugs are no fun.
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Mecron
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Re: Game fact, that are not on wiki

Post by Mecron »

the game code is over 16 years old, sadly there is no "tinkering" under those conditions, it would be more like archeology.
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Ashbery76
Posts: 600
Joined: Fri Nov 04, 2005 9:47 pm

Re: Game fact, that are not on wiki

Post by Ashbery76 »

Wow that is shocking.16 years. :googly:
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