Heya
The Textures Team will be responsible for producing the relevant graphical textures to be used on the various in-game models, whether it be planet, ship or other as required texture.
The Team will be working under the following limitation(s):
This Team will be accepting (and likely debating) input from every other Team on the Mod.
You may not alter the models except as required to texture them up, ie: no adding extra spiky bits because you think they will look cooler.
Current Goals:
Develop World Textures in conjunction with the Story Team.
(Dustballs, High Hazard, Low Hazard and Colonies)
The Team Lead for the Textures Team will be responsible for liaising with the other Teams and chasing people in the Textures Team up to complete the required textures.
If you are interested in working on the textures we need for this Mod then please reply to this thread.
Mod Project Team: Textures
Moderator: CatchCharyou
Mod Project Team: Textures
Last edited by silvaril on Fri Feb 29, 2008 10:03 pm, edited 1 time in total.
silvaril wrote:Love is Love, God is God and I am still Living a Lifetime
Disclaimer:
The views of any individual may not necessarily represent those of "God"(tm)
Uh, yeah... just a bit slow sometimes... ;)
Heya
After some thought, it occurs to me that regardless of when the Ships turn up, there are planets to be textured... ;D
Correspondingly, if someone out there wants to have a go at developing textures for the various worlds, please sign on up and submit your concepts.
After some thought, it occurs to me that regardless of when the Ships turn up, there are planets to be textured... ;D
Correspondingly, if someone out there wants to have a go at developing textures for the various worlds, please sign on up and submit your concepts.
silvaril wrote:Love is Love, God is God and I am still Living a Lifetime
Disclaimer:
The views of any individual may not necessarily represent those of "God"(tm)