Sword of the Stars: The Pit TWO! 2! Too!

After a decade, it's time to update the indie Roguelike hit!

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castewarkp
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Sword of the Stars: The Pit TWO! 2! Too!

Post by castewarkp »

Reposted from The Steam community pages for The Pit;

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That's right everybody! Not a trick! Not an Imaginary story! Not a 'What if?'!

It's true!

A turn based sequel to your favourite torturous dungeon crawl is officially on its way!

(ok, all those exclamation marks are exhausting me...I must be getting old)

The Pit 2 is coming and its closer than you think. It was pretty damn clear you all wanted a traditional turn based sequel to The Pit and, to be perfectly honest, that's been a hard sell in terms of finding a publishing partner. They love the numbers on the original game (thanks for all your endless play and support) but real-time was the constant demand...so, yeah, rock and a hard place time. But in the end, we have had to choose between safety and the fan base and that's never really been a choice, so we are going it alone and making the Pit 2 on our own, but also without lying, we will need all the help you guys can muster to make this huge.

THE NEAR FUTURE

So the first official thing you will see is the SotS2 preview page showing you a gameplay movie, screenshots and telling you that the game is coming to you in Early Access form very soon. This is where we hope most of the conversations with y'all will take place when it goes live.

THE START
The goal at the start of ER is to give supporters a full 25 level pit, high on functionality but kinda thin on content...for instance there will be only one hall/floor style for all 25 floors on opening day. But the aim for playability and challenge from the start and here is where you all can come in hopefully. This period will be the exact time to make your thoughts known. on things like GUI, Crafting, Balance, etc etc. And we will be depending on you to keep things focused on making the best upgrade to The Pit as possible.
We are hoping, depending on support levels, to be out of ER in less than 6 months. And the promise we will make is that regardless of support, anyone buying in will get a finished Pit. There will be no "oh well, didn't work, be happy with half a game."

THE MIDDLE GAME
Should all go well and there be enough support to prove the Pit 2 is a viable franchise, the Mind Games expansion will arrive to flesh everything out with Psionics and this will be the time to add all your opinions on the Psi realm of the game.

THE LONG GAME
And again, if enough of you come with, The Pit 2 shall go where no Pit has gone before. The shadowy planet of Caligo. What if there was a world where long ago, The Suulka used it as a hidden place to do much of their research and share data in an era of loose cooperation...what if their was a Planet of Pits...hmmm maybe this will be a What If? ;)

So there you go, official news finally! Many thanks to LuckyLuckLuc for letting me make the soft announcement during his Pit stream a week or so ago. If someone wants to repost the link to that here, I'd appreciate it. And please feel free to ask anything you are curious about but remember I will probably be keeping it brief until we are talking on the Pit2 Page.

Thanks again for the many years of support that made this even remotely possible!
Keep 'em flying!

--Mecron
(Martin Cirulis
CEO/Creative Director
Kerberos Productions)
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Slashman
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by Slashman »

Congrats! I hope all goes well with this.
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by Space Voyager »

Slashman wrote: Tue Sep 28, 2021 1:43 am Congrats! I hope all goes well with this.
What he said.

Just a quick Q; would The Pit 2 be a real Rogue-like or will it be Rogue-lite as The Pit was?
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by ZedF »

I think you can assume it will be like the Pit in whatever way makes it ‘not real’ to you. :roll:

Why not ask specifically about whatever feature is your dividing line? Then at least someone will know what you are talking about, and it might seem like you are looking for information rather than an argument.
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by Space Voyager »

ZedF wrote: Thu Oct 14, 2021 12:08 pm I think you can assume it will be like the Pit in whatever way makes it ‘not real’ to you. :roll:

Why not ask specifically about whatever feature is your dividing line? Then at least someone will know what you are talking about, and it might seem like you are looking for information rather than an argument.
No need for the aggro, ZedF. What is and is not real Rogue-like is not my own definition. Check internet sources. True Rogue-like has each run completely independent, period. Games like Rogue (obviously), Teleglitch, Nuclear Throne etc. fit this description perfectly.
ErinysSolForce Intelligence has great difficulty penetrating Liir society to that depth, for obvious reasons. fibioLack of scuba gear?
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by ZedF »

I don’t feel that I overreacted. Your OP came off as very condescending; you could have owned that. I’ll also note that ‘the internet says’ (in lieu of actual sources) is very weak support for your statement of definition.

So what you are really asking is whether there will be something like a blue room. Or do you include knowledge that builds from game to game in that, such as learning crafting recipes?
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul

Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by Slashman »

Hmmm...this one is from the Thegamer.com:

"They only differ in one small way, but it's a detail that changes almost everything about the experience of playing these games. Simply put, roguelites have meta-progression, and roguelikes do not. It's a fairly simple concept. When you die in a roguelite game, you take something with you into the next run."

Then there's this definition which uses the Berlin Interpretation.
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by Space Voyager »

ZedF wrote: Fri Oct 15, 2021 12:52 pm So what you are really asking is whether there will be something like a blue room. Or do you include knowledge that builds from game to game in that, such as learning crafting recipes?
Recipes especially. I'd love to discover those whole semi randomly each time and have more or less the same odds at winning the game every run.
ErinysSolForce Intelligence has great difficulty penetrating Liir society to that depth, for obvious reasons. fibioLack of scuba gear?
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by Space Voyager »

Slashman wrote: Fri Oct 15, 2021 2:44 pm "They only differ in one small way, but it's a detail that changes almost everything about the experience of playing these games. Simply put, roguelites have meta-progression, and roguelikes do not. It's a fairly simple concept. When you die in a roguelite game, you take something with you into the next run."

Then there's this definition which uses the Berlin Interpretation.
Sorry, missed your post. Yes, that's more or less the consensus on Rogue-like vs. Rogue-lite. What this brings is that in most Rogue-lites you stand no chance whatsoever in the beginning and it gets progressively easier. I'm sure this is appealing to some but I personally do not like to know I stand no chance and that I'll need to play the game lots of times just to start having a chance.
ErinysSolForce Intelligence has great difficulty penetrating Liir society to that depth, for obvious reasons. fibioLack of scuba gear?
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by Mecron »

So, before we go full on lecturing about rogue definitions...does anyone else have experience in the genre that goes all the way back to playing Rogue on a College mainframe in 1979? You know...when gaming was less about splitting hairs? ;p
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by Slashman »

I would have been about 4 at the time so no...
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by Mecron »

yeah...so remember that time Henry Ford was getting hassled about the definitions of "hatchback" vs "small car"? :lol:
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by Slashman »

Mecron wrote: Mon Oct 25, 2021 6:34 pm yeah...so remember that time Henry Ford was getting hassled about the definitions of "hatchback" vs "small car"? :lol:
Ha Ha...OK that was definitely funny! :lol:
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by balti knights »

Good luck with this..
The only way of finding the limits of the possible is by going beyond them into the impossible. Arthur C. Clarke.
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Re: Sword of the Stars: The Pit TWO! 2! Too!

Post by Mecron »

thanks balti! Spread the word!
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