Fixes
1- Fixed crash from diving through certain windows.
2- Fixed crashes due to NPC special abilities.
3- Fixed zombie climbing bug that allowed zombies to pass through walls and doors.
4- Improved Zombie and NPC pathing in many tight spaces.
Changes
1- Small range extensions for all handguns
2- Increased number of zombies in final battle.
3- More accurate targeting locations on zombies.
4- Targeting Reticle now shows whether target is at Short, Medium, Long or out of range.
5- Out of range shooting now suffers from very large accuracy deviation.
6- Increased zombie ability to climb.
7- The destabilizing influence of the Deadworld has imbued small objects around Piety with magical attributes.
8- Medical healing now starts in the torso and spreads outwards
9- Can now stay out on missions till 4 AM.
Additions
1- NPC AI now accepts range (s/m/l) commands for engaging enemies.
2- Guns now come with Tac light variants to aid in night missions.
3- 2 new firearms...M1911a pistol and Model 70 Savage hunting rifle.
4- 3 new melee weapons...Machete, Sickle and Pitchfork
5- New properties such as the Corn Maze and Theater of Evil.
6- Skills now display rated AND final calculation levels
7- Night now comes earlier over the course of the game...harder levels result in faster progressions of night fall.



