Reference: The unnamed - "Rockbugs"

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Reference: The unnamed - "Rockbugs"

Post by CatchCharyou »

This is a thread of reference for the mod team as well as visitors concerning the set decisions about the "rockbugs." It is the definitative source for the project's direction- everything set will be posted here. This first post will list out all the details and will be updated as needed. Any subsequent posts will be team directional posts- calling for decisions to be finalized, order to be brought from chaos, etc. If I've missed anything, PM me, and I'll fix it. I don't think anything else needs to be said.

The unnamed- "Rockbugs"

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This race is a silicon based life form. It is important to note that this race is a mineral-based race, not organic. Photovores, they produce energy to sustain themselves from the light of their sun. Their planets are harsh planets to any other race, having little charitable atmosphere, heavy in crystallized minerals and heated metals. Rockbugs communicate through light transmissions- not necessarily visible light, but in bands they are more sensitive to rather than sound. Each being is an individual. (Family Structure?) As a race they are easily "civilized," they understand science and industry, education and specialization, and have a formal language with a system of writing. A unique understanding of metals and minerals makes them capable of great feats of engineering. They live in great cities, and have firmly taken place as the dominant species of their homeworld.

Despite their adeptness at technology and science, they have something of a religious connection with their planet which they believe is the source of their sentience. This religion has lost some of its mysticism as the rockbugs matured as a race, and now takes more of a form of natural respect rather than true worship. Though less zealous, this religion is still a respectable influence on their culture. With the realization that one day their planet would be consumed by its sun, they began to reach for the stars in hopes of finding other planets that they could caretake and honor. (Think of the Holy Lands Scenario- it's fitting here.) As a result, they don't take kindly to those who would mine and exploit planets under their protection. On that note, relations with the other races in SotS are difficult at the most basic level because of the differences in their biology. Difficulties in communication, some xenophobia against strange impossible beings- carbon based lifeforms, and perceived acts of hostility like the aforementioned exploitation of mining have often led into conflicts, even though the Rockbugs are not generally a martial race as say the Humans or the Tarka are.



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The basic ship concept has been narrowed down- the final details have yet to be worked out, but the general aesthetic is there. Ships of this race are built by a combination of standard industry and unique crystalline techniques possessed by the race. Considering the number of sections to be designed and finallized, I think I will create a seperate thread in time to collect those for easy reference.

The rockbugs possess an accurate jump drive with a one turn charge limitation. It is a unique drive in SotS, and its key feature to note is its charge time. The functionality of this drive promotes surprise attack. Their ships accordingly should be designed to take advantage of this as much as possible- favoring speed and weapons over durability. DDs will be relatively weak but inexpensive, DNs strong but expensive.

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Accurate Drives, Simplified

Strategic Speeds:
Power   Jump    Hull    BrstSpd AvgSpd  Range
------------------------------------------------
Fission Jump1   --      4       2+      4

Fusion  Jump1   --      5.5     2.75+   10
Fusion  Jump2   --      7       3.5+    12
Fusion  Jump3   --      8       4+      14

AM      Jump1   --      9       4.5+    16
AM      Jump2   --      11      5.5+    18
AM      Jump3   --      13      6.5+    20

Notes:
- AvgSpd is calculated over long distances through neutral or enemy territory. Short trips will result in a higher speed, hence the '+'. Jumping from planet to planet in friendly territory will result in an average speed approaching BrstSpd, though not reaching it except over short hops (will suffer similar speed impediments as the human node drive, due to requirement for planet chaining to take advantage of planetary capacitors.)
- The planetary capacitance tech aids ship movement in "rockbug" controlled space, as colonies will automatically recharge jump drives and
will become available optionally available in the fusion era, guaranteed in AM.
Last edited by CatchCharyou on Sun Jul 01, 2007 4:29 am, edited 3 times in total.
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DE Ship Numbers.

Post by CatchCharyou »

For reference and finalization. Does anything here need to be changed? Please PM me so I can update as needed. Additionally, send me new ship sections for me to post up here also.

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DE Armor mission
       Health  Mass   Cost   ConCost  TacSpeed  Small Mounts  Medium Mounts
Hiver   700    3,000  4,500    950     + 10     4 in 2 banks  2 in 1 bank
Human   600    2,000  4,000  1,000     + 10     6 in 2 banks  1 in 1 bank
Liir    600    2,000  4,000  1,000     + 10     5 in 3 banks  1 in 1 bank
Tarka   550    2,000  4,000    900     + 10     1 in 1 bank   2 in 1 bank
Rock    500    2,000  3,500    900     + 10     5 in 3 banks  1 in 1 bank

Location of mounts:
Med on central ridge under ship, with 270 coverage to front and sides.
4 Lights slung under side ridges, covering slightly more than 180 to side, one under or on top of ship with 270 arc front and sides.


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DE Standard command
       Health  Mass   Cost   ConCost  TurnSpeed  Small Mounts   
Hiver   470    900    1,800   400      + 50      1 in 1 banks
Human   420    800    2,000   500      + 60      1 in 1 banks
Liir    200    900    4,000   400      + 45      1 in 1 banks
Tarka   550    1,100  3,000   650      + 55      2 in 1 banks
Rock    350    900    1,800   400      + 50      1 in 1 bank

Location of mount:
Slung under front tip, with 180 coverage to front and sides.


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DE Fission engine
       Health  Mass   Cost   ConCost  TacSpeed  TurnSpeed  Small Mounts   
Hiver   500    3,500  4,000  1,000     + 45      +  0      4 in 2 banks   
Human   450    2,500  5,000  1,200     + 40      - 10      1 in 1 bank   
Liir    400    2,000  5,000  1,000     + 30      +  0      1 in 1 bank     
Tarka   400    1,500  6,000  1,300     + 50      +  0      3 in 2 banks
Rock    350    2,000  3,500  1,000     + 45      +  0      3 in 3 banks

Location of mounts:
One at each apex of drive arm, with up to 180 coverage.


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DE ER mission
       Health  Mass   Cost   ConCost  TacSpeed  Small Mounts  Medium Mounts  AddRange
Hiver   450    2,500  2,500   500      + 5      2 in 1 bank    None           + 24
Human   350    1,800  2,000   600      + 5      3 in 1 bank    None           + 18
Liir    350    1,800  2,000   600      + 0      2 in 2 banks  1 in 1 bank     + 18
Tarka   300    2,000  2,500   650      + 5      3 in 3 banks   None           + 16
Rock    250    1,800  1,800   500      + 5      3 in 2 banks   None           + 20

Location of mounts:
Med on central ridge under ship, at apex of ridge with 270 coverage
Light slung under side ridge, covering slightly more than 180 to side
Last edited by CatchCharyou on Mon Apr 09, 2007 8:06 am, edited 2 times in total.
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Post by CatchCharyou »

Heya Coyote, thanks for setting up those polls. Please take the time to look them over and vote. ZedF, Blazer, I consider you two to be the top gameplay people working on this mod. Please take a little time, compare notes, see what people are voting for, and think about how feasible it'll be in terms of gameplay. I know well all want a standard command with a meason beam... well, you know what I'm asking you to do. Also, Kakaze, Covenant- also keep these polls in mind. If people are wanting a lot of a specific type of turret, firing arcs, whatever- is our current design going to support the required mounts? Take a few days, give it some thought, give people time to vote.

Oh. And I editted the polls to end in 5 days, to give people a little incentive. So, mod on people. Mod on. :wink:
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Post by CatchCharyou »

Updated 4/08. - Added post for DE ship info. Please PM me for additions/corrections.
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