Wiki Community Mods - Reworked

Share your mods and tricks of the trade here.
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spitfire_ch
Posts: 505
Joined: Sun Aug 13, 2006 12:39 pm

Re: Wiki Community Mods - Reworked

Post by spitfire_ch »

Thx for keeping this up, really nice work! And sorry for having failed at this these days :(
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Rayp
Posts: 1516
Joined: Tue Aug 29, 2006 10:44 am

Re: Wiki Community Mods - Reworked

Post by Rayp »

Any reason why my mod isn't in the list? It's been around for a while now...
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silvaril
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*cough*

Post by silvaril »

Rayp wrote:Any reason why my mod isn't in the list? It's been around for a while now...
silvaril wrote:Heya

spitfire_ch wrote:To all modders out there: please complete the information on your mods and keep the list up to date from now on!
...
http://sots.rorschach.net/Community_Mods



:D


Alternatively, PM or otherwise request a 'Cleric et al to do this for you... ;)

silvaril wrote:Love is Love, God is God and I am still Living a Lifetime

Disclaimer:
The views of any individual may not necessarily represent those of "God"(tm)
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Rayp
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Re: Wiki Community Mods - Reworked

Post by Rayp »

:oops: Alright, that mean i have to add it to the list myself.
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silvaril
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Which mod was it again? :D

Post by silvaril »

Heya

Or you can ask nicely like... ;)

As per the rest of that quote I threw in above. :)
silvaril wrote:Love is Love, God is God and I am still Living a Lifetime

Disclaimer:
The views of any individual may not necessarily represent those of "God"(tm)
Bandose
Posts: 3
Joined: Mon Oct 10, 2011 3:53 am

Re: Wiki Community Mods - Reworked

Post by Bandose »

LONG time player but finally wanting to get into the whys of the game. I'm trying to learn a bit more about the modding process for SotS and what I choose to start with was, what I thought would be a simple change. A 100% research change. Now, there are different ways to view 100% - some say you can get the tech through discover through conquest, through research, or maybe there's research that's only possible through cooperation - I coop very little. :twisted:

Anyway, what I've found I don't have a true and clear understanding of the mastertechlist file. Where can I get a list of exactly what all of the components of this file mean? What I'd like to do is take this example: GUN_BFG is the reward I can not see but I know it's there and I know several different techs CAN reveal it. If tech 1 has an X chance to reveal it, leave the X alone, and if tech 2 has a Y chance to reveal it, leave that chance at the current Y value, but if tech 3 has a non-guarantee 100%, then make it 100% so you can be assured that you can always count on certain things. I'm not sure if it'll skew things for playing the computer but playing multi-player, 2 or three specific things can being available to one person only and the game is essentially over.

I've tried my own and 2 other people's 100% research mods and they have not worked 100%. I've taken all 3 to where there were no tech left that I could research and still plenty existed that I couldn't see. Even simple things like Accomodate races were missing with the rest of the race techs were there.

Then again, I notice if you happen to get shielding 1, you never see shielding 2 until 1 is "learned" however if you "learn" antimatter engines, you can jump to shield 3. Basic imperfections......

If anyone else has one that works a REAL 100%, plz email it me at bandose@hotmail.com.
Daemonjax
Posts: 11
Joined: Tue Nov 15, 2011 9:54 am

Re: Wiki Community Mods - Reworked

Post by Daemonjax »

I get a "Could not open socket" error when trying to register.

I'd like to add my mod info.
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Nspace
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Re: Wiki Community Mods - Reworked

Post by Nspace »

Daemonjax wrote:I get a "Could not open socket" error when trying to register.

I'd like to add my mod info.

:oops:
Sorry it took so long. I had though that Rorschach was also keeping up with approving accounts for the SotS 1 wiki. You should be able to post your mod info now.
"Quando omni flunkus, mortati" - "When all else fails, play dead"
SotS 1 wiki: http://wiki.swordofthestars.com/sots1/Main_Page
SotS 2 wiki: http://wiki.swordofthestars.com/sots2/SotS2_Codex
Clannerkiller
Posts: 9
Joined: Sat May 02, 2015 4:58 pm

Re: Wiki Community Mods - Reworked

Post by Clannerkiller »

http://sots.rorschach.net/Community_Mods

appears down, I cant connect

server not found
Alpha Centauri

Re: Wiki Community Mods - Reworked

Post by Alpha Centauri »

Awesome. I was using the "way back machine" to find the old location & mine it for info. This is much better :)
Defender_16
Posts: 6
Joined: Tue May 25, 2010 10:38 pm

Re: Wiki Community Mods - Reworked

Post by Defender_16 »

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